Idle Junkyard Tycoon

Idle Junkyard Tycoon
UX/UI Design

Background

Project
Idle Junkyard Tycoon

Role
UX / UI Designer

Year
2025

Project Overview

Idle Junkyard Tycoon is a mobile idle simulation game where players manage and grow a scrapyard empire. By processing junk, upgrading machinery, and optimizing workflows, players turn trash into profit. The game combines idle mechanics with strategic progression systems, offering a lighthearted and satisfying management experience.

Key UX/UI Initiative

A selection of impactful UX/UI projects I led on Idle Junkyard Tycoon.

To respect NDAs, internal work like user flows and wireframes is omitted; only final in-game designs are shown. I am happy to demonstrate my end-to-end workflow, UX logic, and problem-solving through a call, whiteboard challenge, or technical task.

Zero-to-One Design

Serving as the only designer on this project, I led the transition from concept to execution. I established the foundational design system and Figma organization while designing the initial core loop UX/UI, setting the technical and visual standards for the product’s future.

  • Side Projects

    Side Projects

  • uxingames.com

    uxingames.com

  • Diggy’s Adventure

    Diggy’s Adventure

  • Idle Junkyard Tycoon

    Idle Junkyard Tycoon

  • Idle Bank Tycoon

    Idle Bank Tycoon