
Idle Junkyard Tycoon
UX/UI Design
Background
Project
Idle Junkyard Tycoon
Role
UX / UI Designer
Year
2025
Store Links
Google Play Store
App Store
Project Overview
Idle Junkyard Tycoon is a mobile idle simulation game where players manage and grow a scrapyard empire. By processing junk, upgrading machinery, and optimizing workflows, players turn trash into profit. The game combines idle mechanics with strategic progression systems, offering a lighthearted and satisfying management experience.
Key UX/UI Initiative
A selection of impactful UX/UI projects I led on Idle Junkyard Tycoon.
To respect NDAs, internal work like user flows and wireframes is omitted; only final in-game designs are shown. I am happy to demonstrate my end-to-end workflow, UX logic, and problem-solving through a call, whiteboard challenge, or technical task.
Zero-to-One Design
Serving as the only designer on this project, I led the transition from concept to execution. I established the foundational design system and Figma organization while designing the initial core loop UX/UI, setting the technical and visual standards for the product’s future.




But wait! There’s more.
Can’t get enough of my work? You’re in luck, here’s some more cool stuff to check out.
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Side Projects
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uxingames.com
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Diggy’s Adventure
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Idle Junkyard Tycoon
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Idle Bank Tycoon




