
Diggy’s Adventure
Game/Level Design
Background
Project
Diggy’s Adventure
Role
Game/Level Design
Year
2015 – 2018
KPIs
Total downloads: ~12mil
Total revenue: ~13mil
(Source: Sensortower)
Store Links
Google Play Store
App Store
Project Overview
Diggy’s Adventure is a mobile and browser-based puzzle adventure game where players explore ancient worlds, solve challenging puzzles, and uncover hidden secrets. With a mix of story-driven quests, tile-based level design, and light resource management, the game offers a casual yet engaging experience set across diverse mythological settings.
Key UX/UI Initiative
A selection of impactful design projects I led on Diggy’s Adventure.
To respect NDAs, internal work like user flows and wireframes is omitted; only final in-game designs are shown. I am happy to demonstrate my end-to-end workflow, UX logic, and problem-solving through a call, whiteboard challenge, or technical task.
Gameplay & Level Design
My primary focus on level design and content creation. Designed and built engaging game levels, quests, and progression flows using an in-house editor. Crafted visual storytelling experiences that guided players intuitively through gameplay. Also contributed to monetization and retention features, gameplay balancing, and supported early UX/UI work.




But wait! There’s more.
Can’t get enough of my work? You’re in luck, here’s some more cool stuff to check out.
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Side Projects
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uxingames.com
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Diggy’s Adventure
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Idle Junkyard Tycoon
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Idle Bank Tycoon




